
Feel free to read these short horror stories I've written.
Hi, I'm Kyle, and I've been developing games professionally since 2012.
From 2024-2025, I worked as a Content Designer at EA Sports, designing and implementing live content in Madden 25. I also spent time working in both Unreal Engine and Unity, developing skills in C++ and C# while improving my understanding of the engines and how they function. I also spent time working on personal projects.
At the end of 2023, I contracted with a startup working on the world bible for an MMORPG, where I detailed the game's world and races, history, technology, arcana, etc.
In October of 2023, I began working toward my Graduate Diploma in Computer Science, focused on Game Development at the University of London, which I plan to complete in early 2026.
From 2022 - 2023, I worked as the Narrative Director on a game set in space featuring giant robots and a diverse ensemble cast. We developed a narrative prototype in UE5, and I wrote the world bible, plot, and character backstories.
From 2019 - 2022, I worked as Narrative Lead at Akupara Games, where I worked on a huge variety of different projects, from work-for-hire games to the development of internal IP.
From 2020-2021, I worked for Hi-Rez Studios as their Senior Writer on Rogue Company, where I assisted with worldbuilding and writing polished narrative backstories for the game's colorful cast of characters.
From 2016 - 2021, I worked as a Localization Editor at Netmarble Games. During that time, I started developing an experimental narrative game called Little Glitch in Unity, doing the design, writing, development, etc. Developing my own game has been one of the most gratifying endeavors I've undertaken, and throughout it, I've uncovered a great deal about achieving a union between game design and narrative, as well as learned a great deal about programming in C#.
From 2015 - 2016, I took a contract with HIKER Games, writing for the game Toy Odyssey: The Lost and Found, while also taking some contract work in QA and Game Design.
From 2014 - 2015, I joined a startup developing a Match-3 RPG called Force of Elements, where I worked to create cohesion out of disparate creations from various game designers, writing backstories, and detailing their world in the process.
From 2012 - 2014, I got my start in the industry working on the indie game Whispering Willows, which won the Indie Prize Best Story Award, and First Place at the Seattle Indie Game Competition in 2014.
In 2011, I successfully completed my B.S. in Computer Animation and Game Development with Minors in Game Design and Creative Writing from CSU, Chico. I focused on marrying mechanics with narrative in story-based games.