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Feel free to read these short horror stories I've written.

Hi, I'm Kyle and I've been writing and designing games professionally since 2012.

I'm currently working in both Unreal Engine and Unity, developing skills in C++ and C# while improving my understanding of the engines and how the function.

At the end of 2023, I finished up a contract at a startup working on the world bible for an MMORPG.

I worked as the Narrative Director on a game set in space featuring giant robots and a diverse ensemble cast. We developed a narrative prototype in UE5, and I wrote the world bible, plot, and character backstories.

I've worked for Hi-Rez Studios as their Senior Writer on Rogue Company where I assisted with worldbuilding and writing polished narrative backstories for the game's colorful cast of characters, as well as Narrative Lead at Akupara Games, where I worked on a huge variety of different projects, from work-for hire games to the development of internal IP.

I've been developing an experimental narrative game called Little Glitch in Unity for a number of years now as well, doing all design, writing, development, etc. It's been one of the most gratifying endeavors I've undertaken and throughout it, I've uncovered a great deal about achieving union between game design and narrative and also gotten pretty good at C#.

I won the Indie Prize Best Story Award for my work on Whispering Willows, and the game also won First Place at the Seattle Indie Game Competition in 2014.

I received my B.S. in Computer Animation and Game Development with Minors in Game Design and Creative Writing from CSU, Chico in 2011, and I specialize in marrying mechanics with narrative in story-based games.

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