After going through 56 total hours of content, I managed to complete the Unreal Engine 5 C++ Ultimate Game Developer Course on Udemy by Stephen Ulibari.
It was quite the undertaking. I learned all about making characters, enemies with AI, animation montages, combat, pickups, visual and sound effects, IK rigs, and more. And it was all integrated primarily in C++, using Blueprints as necessary.
I plan to expand on this project as a way of continuing to improve my development skills in Unreal Engine and C++ and will be posting the additional features I create as I make them.
This project also introduced me to the creation of large, open worlds. There's a lot more for me to learn when it comes to creating more realistic open worlds, and it's something I plan to dive in on soon.
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